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package javagameengine;

/**
 *
 * @author zack
 */
public class Player extends DynEntity
{
    /**
     * Player constructor.
     * 
     * @param pos Initial position of the player.
     */
    void Player( Vector pos )
    {
        super.Entity(pos);
    }

    /**
     * Checks what is currently being inputed and updates player accordingly.
     */
    private void get_input()
    {
        Controller.update_axis();
	Vector moveDir = new Vector(Controller.dir_axis_x, Controller.dir_axis_y);
    }
}
